SNAKE.IO🐍 WORLD RECORD 200,000+ SCORE 🐍LIMITED EDITION
3 Later versions
3.1 Nokia phones
6 External links
The player controls a dot, square, or object on a bordered plane. As it moves forward, it leaves a trail behind, resembling a moving snake. In some games, the end of the trail is in a fixed position, so the snake continually gets longer as it moves. In another common scheme, the snake has a specific length, so there is a moving tail a fixed number of units away from the head. The player loses when the snake runs into the screen border, other obstacle, or itself.
Gameplay comes in two major variants:
In the first, which is most often a two-player game, there are multiple snakes on the playfield. Each player attempts to block the other so the opponent runs into an existing trail and loses. Surround for the Atari VCS is an example of this type. The Light Cycles segment of the Tron arcade game is a single-player version where the other “snakes” are AI controlled.
In the second variant, a sole player attempts to eat items by running into them with the head of the snake. Each item eaten makes the snake longer, so avoiding collision with the snake becomes progressively more difficult. Examples: Nibbler, Snake Byte.
Animation of a generic snake game
The Snake design dates back to the arcade game Blockade, developed and published by Gremlin in 1976. It was cloned as Bigfoot Bonkers the same year. In 1977, Atari, Inc. released two Blockade-inspired titles: the arcade game Dominos and Atari VCS game Surround. Surround was one of the nine Atari VCS launch titles in the US and was sold by Sears under the name Chase. That same year, a similar game was launched for the Bally Astrocade as Checkmate.
The first known home computer version, titled Worm, was programmed in 1978 by Peter Trefonas for the TRS-80, and published by CLOAD magazine in the same year. This was followed shortly afterwards with versions from the same author for the Commodore PET and Apple II. A clone of the Hustle arcade game, itself a clone of Blockade, was written by Peter Trefonas in 1979 and published by CLOAD. An authorized version of Hustle was published by Milton Bradley for the TI-99/4A in 1980. The single-player Snake Byte was published in 1982 for Atari 8-bit computers, Apple II, and VIC-20; a snake eats apples to complete a level, growing longer in the process. In Snake for the BBC Micro (1982), by Dave Bresnen, the snake is controlled using the left and right arrow keys relative to the direction it is heading in. The snake increases in speed as it gets longer, and there’s only one life.
Nibbler (1982) is a single-player arcade game where the snake fits tightly into a maze, and the gameplay is faster than most snake designs. Another single-player version is part of the 1982 Tron arcade game, themed with light cycles. It reinvigorated the snake concept, and many subsequent games borrowed the light cycle theme.
Starting in 1991, Nibbles was included with MS-DOS for a period of time as a QBasic sample program. In 1992, Rattler Race was released as part of the second Microsoft Entertainment Pack. It adds enemy snakes to the familiar apple-eating gameplay.
Serpent (1990) is a snake game for the Game Boy.
Meerca Chase is a snake game available on Neopets.
Slither.io (2016) is a multiplayer interpretation of Snake.
In 2017, Google released a version of the game as an easter egg, whenever the phrases “snake”, “play snake”, “snake game” and “snake video game” are typed.